Merge game: numbered soft balls in your browser
A merge game of numbered soft balls: two matching balls become the next number. Play in your browser, for fans of the watermelon game and suika game.
- Free
- No sign-up
- Nothing to install
Loads about 22 MB when you press Play. Nothing to install. Open it on its own page
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A merge game where the balls carry numbers
Squish Merge is a merge game you play by launching numbered balls into a jar. When two balls with the same number touch, they merge into one ball with double the number: 1 and 1 make 2, 2 and 2 make 4, and so on. Like the watermelon game and the suika game, and like most merge games, it is about stacking and merging, but the balls here carry numbers instead of fruit.
The balls are soft. They squash when they land, deform under the weight of the pile and push against each other, and when two balls merge, their outlines join into a new one instead of one ball simply being swapped for another. Each number is only a little bigger than the one before.
You press a ball, pull it down to aim and let go to launch it. The balls that start a round are numbered 1 to 64; anything bigger can only be made by merging. A round ends when the pile pushes the plates on both sides of the jar all the way down. There is no timer, and no ads in the game.
More about the game:
- 2048 ball how doubling numbers work here, and how a ball differs from a 2048 tile.
- Soft body merge game what soft balls do when they land, pile up and merge.
- Merge games online playing in a browser on a PC, Chromebook or phone.
Sobosuba, the team behind it
Squish Merge is made by sobosuba. The game runs in a browser tab: press Play on this page and it starts, with no account and nothing to install.
The first screen after the game loads is the lobby, with the Squish Merge title and a Play button.
More about the name, phones and browsers on the page for sobosuba online.
Questions about this merge game
Can I play this merge game online?
Yes. Press Play on this page and the game starts inside the page, in your browser. There is no account to create. The game starts downloading when you press Play.
Can I play it on a PC, including a Chromebook?
Yes. It is a browser game, so a Windows, Mac or Linux PC and a Chromebook all open the same page. You aim with a mouse or trackpad: hold the left button on a ball, drag to aim, release to launch, and right-click to cancel a launch. If it does not start, reload the page.
Do I need to download or install anything?
No install. Pressing Play loads about 22 MB into the page. On a slow or metered connection, wait for a better one before you press Play.
Is it free?
Yes. You do not need to sign up, and the game shows no ads while you play.
How do I merge balls?
Launch a ball so that it lands against a ball with the same number. The two merge into one ball with double the number. Balls with different numbers just sit against each other, so plan where each one lands.
When does a round end?
Each side of the jar has a plate. When the pile pushes a plate all the way down and holds it there for 0.5 seconds, that side counts as full. When both sides are full, the round ends and your score is counted. There is no countdown and no second chance.
Does it work on a phone?
Yes, in a phone browser. On a touch screen you press a ball, pull down to aim, release to launch, and drag back to cancel. The page and the game use a portrait layout on phones.
Is this the watermelon game or the suika game?
No. It is a different game, called Squish Merge, with numbered balls instead of fruit. This site is not affiliated with Aladdin X or Suika Game.
Is this merge game free to play?
Yes, it is free to play in the browser, with no sign-up and no ads in the game. It also has one rule to learn. Two balls with the same number make one ball with double the number, and everything else follows from where you aim.
How is it different from other match and merge games?
Many match and merge games put pieces on a grid, where you tap or swap them into place. Here nothing sits on a grid. You launch a ball into a jar, it lands where you aimed it and settles against its neighbours, and a merge only happens when two matching balls touch.
How does it compare with drop and merge games like the watermelon game?
The core idea is the same: you let go of a piece, it falls into a jar, and two equal pieces join into a bigger one. The differences are in the pieces and in the ending. The balls carry numbers, they are soft and squash against each other, and a round ends when the pile pushes the plates on both sides of the jar all the way down.
What makes the numbered soft balls different from fruit?
The number on a ball tells you exactly what it will merge with and what comes next: 1, 2, 4, 8 and onwards. Each number is only a little bigger than the one before, so a high number does not take over the jar. Because the balls are soft, a ball flattens when it lands and the pile shifts around it, so the same launch can end up a little differently each time.
Where should I aim my first launches?
Put a ball next to one with the same number. Keep the pile low and even across the width of the jar rather than building a tower, because a tall pile pushes sideways onto the plates. Launching a 1 at a 1 is the quickest way to see a merge, and a merge that creates a new matching pair next to it can set off a chain.
Is there a time limit?
No. There is no countdown, so you can wait before you let go of a ball and think about where it should go. A round ends only when both side plates have been pushed to the bottom and held there for 0.5 seconds each.